Blockstructured Adaptive Mesh Refinement in object-oriented C++
#include <Vector1.h / Vector2.h / Vector3.h / Vector4.h / Vector5.h / Vector6.h / Vector7.h / Vector8.h / Vector9.h / Vector10.h / Vector11.h / Vector12.h / Vector13.h / Vector14.h / Vector15.h / Vector16.h / Vector17.h / Vector18.h / Vector19.h / Vector20.h / Vector21.h / Vector22.h / Vector23.h / Vector24.h / Vector25.h / Vector26.h / Vector27.h / Vector28.h / Vector29.h / Vector30.h / Vector0.h>
Inheritance diagram for Vector:
To speed up execution no loops are used for vectors up to 20 components.
Definition at line 29 of file Vector1.h / Vector2.h / Vector3.h / Vector4.h / Vector5.h / Vector6.h / Vector7.h / Vector8.h / Vector9.h / Vector10.h / Vector11.h / Vector12.h / Vector13.h / Vector14.h / Vector15.h / Vector16.h / Vector17.h / Vector18.h / Vector19.h / Vector20.h / Vector21.h / Vector22.h / Vector23.h / Vector24.h / Vector25.h / Vector26.h / Vector27.h / Vector28.h / Vector29.h / Vector30.h / Vector0.h.
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