Blockstructured Adaptive Mesh Refinement in object-oriented C++
#include <Flagging.h>
Inheritance diagram for Flagging:


Public Types | |
| typedef Integrator< VectorType > | integrator_type |
Public Methods | |
| Flagging (solver_type &solver) | |
| ~Flagging () | |
| virtual void | register_at (ControlDevice &Ctrl) |
| virtual void | register_at (ControlDevice &Ctrl, const string &prefix) |
| virtual void | init () |
| virtual void | update () |
| virtual void | finish () |
| void | SetBufferwidth (const int buffw) |
| const int & | Bufferwidth () const |
| int | Bufferwidth () |
| void | SetupData () |
| void | FlagLevel (const int Time, const int Level, double t, double dt) |
| void | SetGridHierarchy (GridHierarchy *gh) |
| GridHierarchy & | GH () |
| const GridHierarchy & | GH () const |
| void | SetGridFunctions (vec_grid_fct_type *u, vec_grid_fct_type *ush, grid_fct_type *work, grid_fct_type *worksh) |
| vec_grid_fct_type & | U () |
| const vec_grid_fct_type & | U () const |
| vec_grid_fct_type & | Ush () |
| const vec_grid_fct_type & | Ush () const |
| grid_fct_type & | Work () |
| const grid_fct_type & | Work () const |
| flag_fct_type & | Flags () |
| grid_fct_type & | Worksh () |
| const grid_fct_type & | Worksh () const |
| const flag_fct_type & | Flags () const |
| const bool & | ErrorEstimation () const |
| void | SetErrorEstimation (const bool est) |
| solver_type & | Solver_ () |
| const solver_type & | Solver_ () const |
| integrator_type & | Integrator_ () |
| const integrator_type & | Integrator_ () const |
| const int & | NEquations () const |
| const int & | NGhosts () const |
Protected Attributes | |
| solver_type & | _Solver |
| GridHierarchy * | _Hierarchy |
| vec_grid_fct_type * | _u |
| vec_grid_fct_type * | _u_sh |
| grid_fct_type * | _work |
| grid_fct_type * | _work_sh |
| flag_fct_type * | _flag |
| char | flagName [DAGHBktGFNameWidth] |
| int | _Bufferwidth |
| bool | _EstimateError |
| ControlDevice | LocCtrl |
The class allocates a GridFunction< FlagType > for the flags.
Definition at line 39 of file Flagging.h.
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